Animation Studio

Author: Helen Piercy
Publisher:
ISBN: 9781406350975
Size: 37.30 MB
Format: PDF, ePub, Mobi
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Learn how to make stop-motion videos like a professional. Using tips and tricks from the experts, discover 2-D and 3-D techniques with puppets, clay-modelling, morphing and pixilation. From storyboarding to the editing suite, you'll find everything you need to know inside this mini stage set box.

When Magoo Flew

Author: Adam Abraham
Publisher: Wesleyan University Press
ISBN: 0819572705
Size: 19.78 MB
Format: PDF, Kindle
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What do Franklin Roosevelt, Dr. Seuss, the U.S. Navy, and Mr. Magoo have in common? They are all part of the surprising story of the pioneering cartoon studio UPA (United Productions of America). Throughout the 1950s, a group of artists ran a business that broke all the rules, pushing animated films beyond the fluffy fantasy of the Walt Disney Studio and the crash-bang anarchy of Warner Bros. Instead, UPA’s films were innovative and graphically bold—the cartoon equivalent to modern art. When Magoo Flew is the first book-length study to chronicle the complete story of this unique American enterprise. The book features cameo appearances by Aldous Huxley, James Thurber, Orson Welles, Judy Garland, Robert Goulet, Jim Backus, Eddie Albert, and Woody Allen, as well as a select filmography of the best of UPA. Ebook Edition Note: The ebook has three images redacted: figures 1, 2, and 51.

The Films Of Pixar Animation Studio

Author: James Clarke
Publisher: Oldcastle Books
ISBN: 1842439383
Size: 71.92 MB
Format: PDF, Mobi
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A major icon of cinema and pop-culture more widely, Pixar Animation Studios has played a vital part in reminding audiences of animation's capacity as a major artform. Hugely popular, and recognised as a real force in the imaginative lives of its audience, Pixar's movies have attained critical mass. The Films of Pixar Animation Studio offers the reader and animation enthusiast a one-stop handbook to the studio's work, discussing each film in great detail. Each Pixar feature film is explored in terms of creative choices made by the films' producers, writers, directors and animators from the first bright idea through to final realisation. The book also makes connections between the studio's aesthetic and the wider realm of animation history, the blockbuster movie and the enduring examples of folk tales.

Animation With Scripting For Adobe Flash Professional Cs5 Studio Techniques

Author: Chris Georgenes
Publisher: Pearson Education
ISBN: 9780321624628
Size: 49.43 MB
Format: PDF, ePub, Mobi
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The definitive guide to creating animation for the web and mobile devices with top animation designer Chris Georgenes and designer/developer Justin Putney. They reveal how to create and successfully animate characters in Adobe Flash Professional CS5 and how to push the limits of timeline animation with stunning visual effects using ActionScript® 3.0. This Studio Techniques book is designed for intermediate or advanced users who understand the basics of Flash and want to create a more immersive interactive experience. The book includes coverage of storyboarding, 2D character design and rigging, character animation, visual FX with code, workflow automation, and publishing your animation on the web and to mobile devices. Author Bios: Chris Georgenes is a highly respected authority on Flash and animation. He has used Flash professionally for more than a decade and is the proprietor of Mudbubble.com, a web animation studio. He has worked as an Art Director for Playdom and Acclaim Games as well as for clients ranging from the Cartoon Network and Dreamworks, to Comedy Central and Shockwave.com. Chris is a popular speaker at such conferences as Flash in the Can, Flash on Tap, FlashForward, and Adobe MAX. Justin Putney is a freelance designer, developer, and consultant, and he produces animations for his studio, Ajar Productions. Justin has created dozens of free Flash extensions and scripts for other Adobe applications that are used by animators and designers around the globe. See his animation work, tutorials, and extensions at blog.ajarproductions.com, and his portfolio at putney.ajarproductions.com. Note from the publisher: FREE Adobe Flash Professional CS5.5 updates are available for this title. Simply register your product at www.peachpit.com/register and you will receive the updates when they become available.

To Infinity And Beyond

Author: Karen Paik
Publisher: Chronicle Books
ISBN: 1452147655
Size: 65.51 MB
Format: PDF, Mobi
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In 1986, gifted animator John Lasseter, technology guru Ed Catmull, and visionary Steve Jobs founded Pixar Animation Studios. Their goal: create a computer animated feature, despite predictions that it could never be done. An unprecedented catalog of blockbuster films later, the studio is honoring its history in this deluxe volume. From its fledgling days under George Lucas to ten demanding years creating Toy Story to the merger with Disney, each milestone is vibrantly detailed. Interviews with Pixar directors, producers, animators, voice talent, and industry insiders, as well as concept art, storyboards, and snapshots illuminate a history that is both definitive and enthralling.

Gif Animation Studio

Author: Richard Koman
Publisher: Oreilly & Associates Incorporated
ISBN: 9781565922303
Size: 71.42 MB
Format: PDF
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A step-by-step guide to creating GIF animation shows how to use GIF editing programs, details actual work done by leading graphic designers, includes a GIF animation gallery, and highlights advanced animation techniques. Original. (Intermediate).

Animation In The Home Digital Studio

Author: Steven Subotnick
Publisher: Taylor & Francis
ISBN: 1136132937
Size: 27.65 MB
Format: PDF, Kindle
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So you want to create animation! Where do you start? With an idea. This creative, exercise-packed guide contains examples and idea-generating activities. What tools do you need? Your computer, simple software programs, and your imagination. This book will tell you how to utilize these tools. Must you spend your life savings on your set-up? No. The author's charts and project timelines will guide you and make the overwhelming simple, and keep your shopping lists manageable. With Animation in the Home Digital Studio, amateurs and animation students alike can learn how to create a variety of computer animations: from puppet to clay to pixilated, drawn and cartoon. This book contains a CD-ROM loaded with animation clips and exercises. The book's 8-page color insert illustrates stills from the work of independent animators around the world. The book's guide to resources contains a comprehensive list of contests, shows, societies, organizations, e-zines, and more. Steven Subotnick takes a personal approach to animation. His book is for artists, amateurs, professionals, students, and anyone who wants to use animation as a means of expression. It explains how to create a variety of animations: from puppet to cutout, and from drawn to object animation. Subotnick covers the use of popular software products, including Macromedia Flash, Adobe Photoshop®, Adobe Premiere®, Digidesign ProTools Free, and others.

Flash Character Animation

Author: Lee Purcell
Publisher: Sams Publishing
ISBN: 9780672321993
Size: 16.79 MB
Format: PDF, Mobi
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Applying FLASH Character Animation Studio Techniques will help teach the next generation of animators the skills they need to communicate their ideas and expand the art of storytelling further into the computer realm.

Catch My Breath

Author: Paul Briggs
Publisher: Disney Electronic Content
ISBN: 1368012809
Size: 37.48 MB
Format: PDF, ePub, Docs
View: 1900
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An incredibly charming conceptual picture book that will make kids and adults smile. The story follows puns associated with breath—catch my breath, babies breath, bated breath. And it has a heartwarming ending where a little girl takes his breath away.

Softimage Xsi 5 For A Future Animation Studio Boss

Author: George Avgerakis
Publisher: Course Technology
ISBN: 9781592008469
Size: 43.89 MB
Format: PDF, ePub
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“SOFTIMAGE XSI for a Future Studio Animation Boss” addresses both the technical and business sides of being a professional 3D animator, teaching you how to use the technology of SOFTIMAGE XSI to earn a living as a 3D animator and studio owner. No other book on the market addresses the professional career and sales skills that a 3D animation student needs in order to sell their animation skills. Through hands-on tutorials, the book uses the SOFTIMAGE XSI software to teach the 3D animation skills necessary to obtain an internship or entry-level position. In addition to covering technical animation skills, “SOFTIMAGE XSI for a Future Studio Animation Boss” teaches career skills such as how to write a resume, how to budge or price an animation project, and how to identify potential clients and call them with appeals for work. Written by a professional animator and lecturer with over 20 years of experience running an independent animation studio, the book provides the 3D animation novice with the skills and tools they need to achieve success in the professional animation industry.