Que O Virtual O

Author: Pierre Lévy
Publisher: Editora 34
ISBN: 9788573260366
Size: 22.65 MB
Format: PDF, ePub, Docs
View: 7472
Os computadores e as redes digitais estão cada vez mais presentes em nosso cotidiano. Pierre Lévy propõe, neste livro, uma terceira possibilidade- ' enquanto tal, a virtualização não é nem boa, nem má, nem neutra'. Acreditando que a virtualização exprime uma busca pela hominização, o autor começa desmontando aquilo que chama de oposição fácil e enganosa entre real e virtual. A seguir, retrabalhando conceitos de outros pensadores franceses contemporâneos- como Gilles Deleuze e Michel Serres-, busca analisar um processo de transformação de um modo de ser num outro.

Virtual Competition

Author: Ariel Ezrachi
Publisher: Harvard University Press
ISBN: 0674545478
Size: 39.30 MB
Format: PDF
View: 4642
Ariel Ezrachi and Maurice Stucke take a hard look at today’s app-assisted paradise of digital shopping. The algorithms and data-crunching that make online purchasing so convenient are also changing the nature of the market by shifting power into the hands of the few, with risks to competition, our democratic ideals, and our overall well-being.

Building The Virtual State

Author: Jane E. Fountain
Publisher: Brookings Institution Press
ISBN: 9780815798903
Size: 76.95 MB
Format: PDF
View: 992
The benefits of using technology to remake government seem almost infinite. The promise of such programs as user-friendly "virtual agencies" and portals where citizens can access all sections of government from a single website has excited international attention. The potential of a digital state cannot be realized, however, unless the rigid structures of the contemporary bureaucratic state change along with the times. Building the Virtual State explains how the American public sector must evolve and adapt to exploit the possibilities of digital governance fully and fairly. The book finds that many issues involved in integrating technology and government have not been adequately debated or even recognized. Drawing from a rich collection of case studies, the book argues that the real challenges lie not in achieving the technical capability of creating a government on the web, but rather in overcoming the entrenched organizational and political divisions within the state. Questions such as who pays for new government websites, which agencies will maintain the sites, and who will ensure that the privacy of citizens is respected reveal the extraordinary obstacles that confront efforts to create a virtual state. These political and structural battles will influence not only how the American state will be remade in the Information Age, but also who will be the winners and losers in a digital society.

Deleuze Filosofia Virtual

Author: Alliez, Éric
Publisher: Editora 34
ISBN: 9788573260298
Size: 61.18 MB
Format: PDF, ePub
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Homenagem de Éric Alliez ao filósofo francês morto em 1995, 'Deleuze filosofia virtual' é um estudo da filosofia deleuzeana, desde os primeiros trabalhos até as últimas publicações, incluindo o derradeiro texto de Deleuze, 'O atual e o virtual', traduzido em apêndice.

The New Virtual Classroom

Author: Ruth C. Clark
Publisher: John Wiley & Sons
ISBN: 9780787995027
Size: 28.27 MB
Format: PDF, ePub
View: 3787
The New Virtual Classroom draws on the most current research in multimedia learning as well as practitioner experience to show how to effectively harness the power of the virtual classroom. Written by Ruth Clark, co-author of the best selling e-Learning & the Science of Instruction, and Ann Kwinn¾recognized experts in instructional design and workforce learning, this important resource includes guidelines, research, and illustrative examples that clearly show how to leverage the powerful instructional features in the new virtual classroom.

Ethnography And Virtual Worlds

Author: Tom Boellstorff
Publisher: Princeton University Press
ISBN: 0691149518
Size: 52.42 MB
Format: PDF, ePub
View: 4648
Ethnography and Virtual Worlds is the only book of its kind--a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results. Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography

E Business And Virtual Enterprises

Author: Luis M. Camarinha-Matos
Publisher: Springer
ISBN: 0387353992
Size: 69.81 MB
Format: PDF, Mobi
View: 5607
The fast progress in computer networks and their wide availability complemented with on one hand the "explosion" of the mobile computing and on the other hand the trends in the direction of ubiquitous computing, act as powerful enablers for new forms of highly dynamic collaborative organizations and emergence of new business practices. The first efforts in virtual enterprises (VE) were strongly constrained by the need to design and develop horizontal infrastructures aimed at supporting the basic collaboration needs of consortia of enterprises. Even pilot projects that were focused on specific business domains were forced to first develop some basic infrastructures before being able to develop their specific business models. Nowadays, although there is still a need to consolidate and standardize the horizontal infrastructures, the focus is more and more directed to the development of new vertical business models and the corresponding support tools. At the same time, in the earlier R&D projects, the attention was almost exclusively devoted to the operation phase of the VE life cycle, while now there are more activities addressing the creation phase, developing mechanisms to support the rapid formation of new virtual organizations for new business opportunities. In order to complete the life cycle, there is a need to also invest on support for VE dissolution.

The Virtual Missionary

Author: Greg Trimble
Publisher: Cedar Fort
ISBN: 1462128424
Size: 24.41 MB
Format: PDF, ePub
View: 2410
"The new frontier of missionary work is taking place online." Greg Trimble, author of Dads Who Stay and Fight, teaches you how to “shake the world” with virtual missionary work. Through personal stories and experiences learned from cultivating his own incredibly successful blog, Greg emphasizes the importance of maximizing your social media platforms to enhance your missionary work. Using your personal blog, Facebook page, Instagram account, or YouTube channel, discover ways to enrich the lives of people around the world by spreading the gospel online. Increase your spiritual reach and learn how to become a “virtual missionary for Zion.”

Virtual Publics

Author: Beth E. Kolko
Publisher: Columbia University Press
ISBN: 9780231529242
Size: 56.22 MB
Format: PDF, Mobi
View: 4762
How does virtuality affect reality? Fourteen experts consider this question from the perspective of law, architecture, rhetoric, philosophy, and art. Nearly all of the contributors have been online since before Netscape and a graphical World Wide Web; thus they have a thorough understanding of the cultural shifts the Internet has produced and been affected by, and they have a keen appreciation for the potential of the medium. Most scholarship on cyberculture has repeatedly emphasized that our offline selves determine how we are able to use technology, that real life affects what we do online. This volume is an attempt to reverse that discussion, to demonstrate that how we live online affects our lives offline as well. A virtual public is not an unreal one.

The Virtual Customer A New Paradigm For Improving Customer Relations In Libraries And Information Services O Cliente Virtual Um Novo Paradigma Para Melhorar O Relacionamento Entre Clientes E Servicos De Informacao E Bibliotecas L Usager Virtuel Un Nouveau Paradigme Pour Am Liorer Le Service La Client Le Dans Les Biblioth Ques Et Services D Information El Cliente Virtual Un Nuevo Paradigma Para Mejorar El Relacionamento Entre Clientes Y Servicios De Informaci N Y Biblioteca

Author: Sueli Mara Soares Pinto Ferreira
Publisher: Walter de Gruyter
ISBN: 3598440170
Size: 16.29 MB
Format: PDF, Kindle
View: 248
For several years the concept of "virtual client" or "virtual customer" has been part of the world of libraries and information services. This publication contains the proceedings of a satellite meeting on this topic, organized by the Management and Marketing Section of IFLA and held in Sao Paulo, Brazil in August 2004. It contains papers from more general points of views such as the democratization of access to digital information to more specific questions such as virtual libraries and new services, not forgetting user and librarian education, web site design, more specialized information, etc. The readers of these proceedings will find along these pages a very stimulating content which will guide them towards better services for virtual clients. Papers are presented in the original language of their presentation (Portuguese, French, Spanish and English) with summaries in these four languages.